+ Shooting = false;
+ }
+
+ public override void Move(GameTime gameTime)
+ {
+ base.Move(gameTime);
+
+ if (Shooting)
+ {
+ if (Velocity.X > ActVelocity)
+ {
+ Velocity.X = ActVelocity;
+ }
+
+ if (Velocity.X < -ActVelocity)
+ {
+ Velocity.X = -ActVelocity;
+ }
+
+ if (Velocity.Y > ActVelocity)
+ {
+ Velocity.Y = ActVelocity;
+ }
+
+ if (Velocity.Y < -ActVelocity)
+ {
+ Velocity.Y = -ActVelocity;
+ }
+ }